#pragma once
#include <crtdbg.h> 

#include <Windows.h>
#include <RandomEngine.h>

class ExampleGameApp : public RandomEngineApp
{
public:
	ExampleGameApp() {}
	~ExampleGameApp() {}

	LogicPtr CreateGameAndView();
};
class ExampleGameView : public HumanView
{
public:
	ExampleGameView();
	~ExampleGameView() {}
	virtual void VOnUpdate(const float fTime);
};